SOLID Principles β
β¨SOLID principles are considered classics for a reason: they help us write maintainable software by enforcing clear modular design and separation of concerns.
π οΈ S β Single Responsibility Principle (SRP) β
A class or module should have only one reason to change.
It should focus on a single responsibility, making the code easier to read, test, and maintain.
π O β Open/Closed Principle (OCP) β
Code should be open for extension but closed for modification.
You should be able to add new functionality without modifying existing code by using inheritance, interfaces, or composition to avoid side effects.
π L β Liskov Substitution Principle (LSP) β
Derived classes should be substitutable for their base classes without altering the correctness of the program.
If a subclass replaces its superclass, the expected behavior should remain consistent, ensuring logical and robust hierarchies.
βοΈ I β Interface Segregation Principle (ISP) β
Prefer many specific interfaces over a single general-purpose interface.
This allows classes to implement only the methods they need, reducing unnecessary coupling and improving flexibility.
π D β Dependency Inversion Principle (DIP) β
High-level modules should not depend on low-level modules; both should depend on abstractions.
Depending on abstractions rather than concrete implementations improves testability and makes components easier to replace without breaking the system.